![]() The REDFALL is under the trademark classification: Electronic Machines The REDFALL trademark covers Computer game software for use with computers and video game consoles downloadable computer and video game software offered via the internet and wireless devices pre-recorded. This trademark was filed to USPTO on Thursday, March 24, 2022. In our own Redfall review, we said that "Redfall isn't a bad game per se, but its lack of a clear vision or sense of direction prevents it from being anything more than just decent at best. REDFALL is a trademark and brand of ZeniMax Media Inc. 66.62 We check over 250 million products every day for the best prices Redfall trailer Theres a whole host of videos on Bethesdas YouTube channel detailing various aspects of Redfall. This week, Arkane rolled out a huge update to Redfall, which makes improvements to almost every aspect of the game. ![]() I just immediately go to, how do we support the team? How do we support them to get the game in good shape, and what can we learn from this?" "To me, I just feel for the people that spent all their time working on that, and are coming under all this fire for their game. ![]() "If you’re working for Arkane, you’ve spent years working on Redfall," he says. Ultimately, Booty says that Arkane's developers aren't to blame for Redfall, and that it's himself and ZeniMax head James Leder that are accountable. And I think the team was so committed to what they were building that they just had a little bit of tunnel vision." "And it was a case of us having indicators that the game was going to perform a certain way.we had people play the game, we had reviews, we do mock reviews, we just had indicators that it was going to perform better than it did. “Sometimes, a team can just get a little bit of tunnel vision around their game, and sometimes management can have the opposite problem where maybe they’re zoomed a little too far out," Booty said. Unlike Microsoft's other first-party studios, though, the company has taken a hands-off approach to the Bethesda studios, and Booty counts that and Arkane developers suffering from "tunnel vision" as factors as to why Redfall flopped. Microsoft's acquisition of Arkane's parent company, ZeniMax, was completed in 2020 and saw the likes of Bethesda Game Studios, Arkane Austin, id Software, and more join the ranks of Microsoft's first-party studios. They’re going to be looked at as part of first-party." "If I were to take a post-it note back in time in my little time machine to 2017, it’d be, make sure that everybody understands that they don’t get to just ship a game as Double Fine or as inXile anymore. "If I were to look back, where I feel a little remiss on the Redfall thing, that project was started before we acquired Zenimax, and I think we could have done a better job of onboarding them," Booty said. When speaking with IGN during a recent interview, head of Xbox Game Studios Matt Booty was asked if he would do anything differently if he could go back in time to when Redfall first entered development.
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